Lilian Chesneau Ciccarelli, Product Designer UX/UI - Hi ✦ I'm Lilian.I design products people understand on the first try.
Welcome to my little code lines on the internet.
Product designer based in Auvergne-Rhône-Alpes. I work the whole pipeline: branding, graphic design, UX/UI, and the code that ships it. The tokens are named properly, I promise .
Featured Projects
I design details no one noticesand that's the whole point.
I'm Lilian, a product designer based in Auvergne-Rhône-Alpes. I learned design and code at the same time, during my BUT MMI, a French degree in multimedia and web, and I've never pulled them apart since. My love for graphic design really started during a semester at Vanier College in Montreal, between typography, colour theory and illustration classes, and it's what made me want to move into UX/UI, so I could build graphic experiences for the web. After that came an MBA Lead UX/UI Designer, which taught me how to see a product through from start to finish.
My biggest passion, and where all my creativity comes from, is gaming and music. A well-made game interface or an album cover often teaches me more than a moodboard: the way a good game guides you without explaining anything is exactly what I try to do on a screen. To balance all that virtual time, I head out into nature whenever I can in my beautiful region, among lakes and mountains, and I travel when the chance comes up. And you'll never guess my favourite colour ๑(◕‿◕)๑.
From sketching to code,I love the whole craft.
Figma is home base for interfaces, design systems and prototypes. Illustrator, Photoshop, InDesign and After Effects take over for brand and graphic work, from the logo to motion. When an idea needs to live in the browser, I build it in VS Code, ship it on Vercel, test it with Maze and Hotjar, and document everything in Notion.
my tech stack_
- 01
Product design
UX and UI for digital products, from rough user flows to finished screens a team can build. I focus on clarity, structure and the small details that make a product easy to use.
- 02
Design systems
Foundations, reusable components and documentation people actually read, built so the system can grow. Designers and developers both work from it, so it keeps paying off after handoff.
- 03
Interface direction
Giving a product a visual direction that looks distinct and stays consistent. I set typography, motion, imagery and UI details so every screen feels like the same product.
- 04
Web design
Websites built on strong typography and a clear structure. The pages have character, and people find their way around them without thinking.
- 05
Brand identity
Visual identities and brand systems, often designed alongside the product so the brand and the interface tell the same story.
- 06
UX audits
Reviewing interfaces and design systems with an outside eye: finding the gaps, explaining them clearly and suggesting fixes a team can act on.
What I keepcoming back to.

Curious about my work?
Let's have a chat!
I spend most of my time where product design meets the work that makes it real: brand systems, interface decisions, and the front-end that ships them.
If you're building something and want a second opinion, looking to collaborate, or just curious where product design is heading, send me a message. I read every one.
Some of it doesn't fitin a case study.
Case studies show the finished work. The blog gets the rest: research that changed my mind, decisions I went back and forth on, and what I'd do differently next time.


